Been quiet because what more is there to say of a hobby being constantly undercut by economics?
Each joy finds itself bittersweet as the creators so often find themselves thrown to the winds again & again.
Been quiet because what more is there to say of a hobby being constantly undercut by economics?
Each joy finds itself bittersweet as the creators so often find themselves thrown to the winds again & again.
The Old World designer has a “giant list of games it’d be fun to make,” but Mohawk Games will move at its own pace.
Friendslop is just the tip of the iceberg, and also a chunk of the iceberg
AI’s impact on audio production has, of course, become a hot topic in the game music world.
AI’s impact on audio production has, of course, become a hot topic in the game music world.
Looks like someone left in a hurry...
We’re thrilled to show off some of the incredible props from our latest community challenge already integrated into our game's environments!
Some models are already free to download here:
https://polyhaven.com/all/collection:%20project_lighthouse
Want to see your own work featured in-game? Enter the Challenge here:
https://www.youtube.com/watch?v=1sKLwMzcis0
#cc0 #free #pbr #b3d #Ue5 #indiedev #games #gamesindustry #environmentart
Epic Games has laid off over 1,000 employees, with CEO Tim Sweeney telling staff a "downturn in Fortnite engagement" led the company to "spend significantly more" than it makes. Here's the full story from @GIbiz.
Do you ever think there are too many PC games? So did Ultima's Robert Garriott—in 1989
“The consumer doesn’t really know what to buy for their computer,” Garriott said in 1989, while also pointing to the popularity of Nintendo’s newfangled game console.
Pocketpair aren’t “trying to turn Palworld into this big, big, big, big, big, big thing”