Wer sind wir? Wir sind die Game Workers, eine Gruppe.vom #GameDev.s und Arbeitenden aus der Deutschen #GamesIndustry.

Was wollen wir? Wir wollen gute Spiele machen - ohne Mismanagement, ohne Crunch, ohne Belästigung am Arbeitsplatz, mit fair bezahlten und stabilen Jobs.

Und wir haben jetzt eine Website, damit man uns finden und beitreten kann.
Join us!

https://game-workers.de/

ver.di Game Workers

Wir sind Game Workers! Wir arbeiten in der deutschen Spieleindustrie und wollen sie zu einem besseren Ort machen!

ver.di Game Workers - Die Gewerkschaft für die deutsche Spielebranche.

Who are we? We are #gamedev.s and other workers in the German #gamesindustry!

What do we want? A #gamesindustry without mismanagement, crunch, underpayment and harassment.

And now we have a website, so you can join us! ✊️

https://game-workers.de/

ver.di Game Workers

Wir sind Game Workers! Wir arbeiten in der deutschen Spieleindustrie und wollen sie zu einem besseren Ort machen!

ver.di Game Workers - Die Gewerkschaft für die deutsche Spielebranche.

Yet the #gamesindustry is not dying, it is being killed. By a managerial class that treats #gamedev.s not as creatives or even assets, but merely as a financial liability. Their actions undermine not only the future of their own business, but of games as a viable career path.

It is high time to #unionize and fight back, because otherwise in a few years only AI slop filled to the brim with microtransactions will be the only "games" left.

Only a few days ago Brenda and George Romero called the current state of the #gamesindustry to be even "crashier" than during the collapse of Atari in the 80s.

With yet more layoffs, at Epic, Pixelberry and Eidos among others, it is hard to disagree with them.

https://www.gamesindustry.biz/we-were-there-in-the-80s-for-the-crash-and-this-is-definitely-crashier-john-and-brenda-romero-reflect-on-the-industry-crisis

"We were there in the 80s for the crash, and this is definitely crashier." John and Brenda Romero reflect on the industry crisis

The pair have had to dramatically downsize their studio since the money dried up – but they're determined to keep on coding to the bitter end

GamesIndustry.biz

Fewer People Playing Fortnite Is Just One of Epic's Many Problems, Analysts Say

While the scope of layoffs has stunned employees, industry analysts have told IGN that cost-reduction within Epic Games was inevitable amid growing external pressures and costly industry battles.

Fewer People Playing Fortnite Is Just One of Epic's Many Problems, Analysts Say - IGN

While the scope of layoffs has stunned employees, industry analysts have told IGN that cost-reduction within Epic Games was inevitable amid growing external pressures and costly industry battles.

IGN

Been quiet because what more is there to say of a hobby being constantly undercut by economics?

Each joy finds itself bittersweet as the creators so often find themselves thrown to the winds again & again.

https://www.pcgamer.com/gaming-industry/developer-of-cozy-tea-shop-adventure-wanderstop-is-shutting-down-its-a-particularly-tough-time-for-raising-game-funds/

#Gaming #Games #VideoGames #GamesIndustry #GamingThoughts

Developer of cozy tea shop adventure Wanderstop is shutting down: 'It's a particularly tough time for raising game funds'

The studio, Ivy Road, wasn't able to secure funding for its next game, Engine Angel.

PC Gamer

Soren Johnson on keeping his game studio, [Mohawk Games, developer of Old World], small: 'You get better games if you take longer to make games'

The Old World designer has a “giant list of games it’d be fun to make,” but Mohawk Games will move at its own pace.

Soren Johnson on keeping his game studio small: 'You get better games if you take longer to make games'

The Old World designer has a "giant list of games it'd be fun to make," but Mohawk Games will move at its own pace.

PC Gamer
There's nothing 'euro' about 'eurojank,' says Stalker dev—after all, what are some of the 2000s' best RPGs if not beautiful all-American jankfests?

He's got a point.

PC Gamer
Steam's new "golden age" is special because so many genres are popping off at once, indie expert says: "It's almost like the player base was drinking and their inhibitions lowered"

Friendslop is just the tip of the iceberg, and also a chunk of the iceberg

GamesRadar+

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year

AI’s impact on audio production has, of course, become a hot topic in the game music world.

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year

AI's impact on audio production has, of course, become a hot topic in the game music world.

PC Gamer