Been quiet because what more is there to say of a hobby being constantly undercut by economics?

Each joy finds itself bittersweet as the creators so often find themselves thrown to the winds again & again.

https://www.pcgamer.com/gaming-industry/developer-of-cozy-tea-shop-adventure-wanderstop-is-shutting-down-its-a-particularly-tough-time-for-raising-game-funds/

#Gaming #Games #VideoGames #GamesIndustry #GamingThoughts

Developer of cozy tea shop adventure Wanderstop is shutting down: 'It's a particularly tough time for raising game funds'

The studio, Ivy Road, wasn't able to secure funding for its next game, Engine Angel.

PC Gamer

Soren Johnson on keeping his game studio, [Mohawk Games, developer of Old World], small: 'You get better games if you take longer to make games'

The Old World designer has a “giant list of games it’d be fun to make,” but Mohawk Games will move at its own pace.

Soren Johnson on keeping his game studio small: 'You get better games if you take longer to make games'

The Old World designer has a "giant list of games it'd be fun to make," but Mohawk Games will move at its own pace.

PC Gamer
There's nothing 'euro' about 'eurojank,' says Stalker dev—after all, what are some of the 2000s' best RPGs if not beautiful all-American jankfests?

He's got a point.

PC Gamer
Steam's new "golden age" is special because so many genres are popping off at once, indie expert says: "It's almost like the player base was drinking and their inhibitions lowered"

Friendslop is just the tip of the iceberg, and also a chunk of the iceberg

GamesRadar+

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year

AI’s impact on audio production has, of course, become a hot topic in the game music world.

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year

AI's impact on audio production has, of course, become a hot topic in the game music world.

PC Gamer

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year

AI’s impact on audio production has, of course, become a hot topic in the game music world.

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year

AI's impact on audio production has, of course, become a hot topic in the game music world.

PC Gamer

Looks like someone left in a hurry...

We’re thrilled to show off some of the incredible props from our latest community challenge already integrated into our game's environments!

Some models are already free to download here:
https://polyhaven.com/all/collection:%20project_lighthouse

Want to see your own work featured in-game? Enter the Challenge here:
https://www.youtube.com/watch?v=1sKLwMzcis0

#cc0 #free #pbr #b3d #Ue5 #indiedev #games #gamesindustry #environmentart

Epic Games has laid off over 1,000 employees, with CEO Tim Sweeney telling staff a "downturn in Fortnite engagement" led the company to "spend significantly more" than it makes. Here's the full story from @GIbiz.

https://flip.it/JUCCa3

#VideoGames #GamesIndustry #Technology #Epic

Epic Games lays off over 1,000 employees following "downturn in Fortnite engagement"

CEO Tim Sweeney says cuts are necessary to "keep the company funded" and to put it "in a more stable place"

GamesIndustry.biz

Do you ever think there are too many PC games? So did Ultima's Robert Garriott—in 1989

“The consumer doesn’t really know what to buy for their computer,” Garriott said in 1989, while also pointing to the popularity of Nintendo’s newfangled game console.

Do you ever think there are too many PC games? So did Ultima's Robert Garriott—in 1989

"The consumer doesn't really know what to buy for their computer," Garriott said in 1989, while also pointing to the popularity of Nintendo's newfangled game console.

PC Gamer

"We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let the survival game die out

Pocketpair aren’t “trying to turn Palworld into this big, big, big, big, big, big thing”

"We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let the survival game die out

Pocketpair aren't "trying to turn Palworld into this big, big, big, big, big, big thing"

GamesRadar+