I'm working on some shop GUI enhancements. I added a "buy and equip" feature so you don't have to leave the shop interface, and I tried to simplify the compare panel on the right. It now gives a basic up/down based on item tier and displays a more readable full stat breakdown in buy+equip mode.

The goal is to reduce menu friction and make it easier to find what you want. I'm open to feedback.

Video is "after," screenshot is "before."

#IndieDev #GameDev #MinervaLabyrinth #ScreenshotSaturday

@midnightspire I forgot to mention I noticed an issue in that part. When you try to buy a ring/misc, it only compares the stats with the first ring you have equipped. That can mislead you into thinking it's not worth buying, when in reality it is, if your second ring has lower stats
@Skade Thanks for reminding me about that. I'm not sure what to do about it, except maybe have the compare text alternate between the two. I'm changing up equipment slots in my next game, so it might not be an issue there.