NEW BLOG POST

You weren't doing anything on a Friday afternoon were you?

Here's 4 thousand words about the new and improved Chronicles behavior planning and how I leveraged reinforcement learning techniques used by Chess and Go algorithms to make my baddies smart and efficient. Enjoy!

https://blog.brianna.town/the-bigger-better-chronicles-npc-behavior-system

#gamedev #indiedev #blog

The Bigger Better Chronicles NPC Behavior System

I wrote about Chronicles` action system ~sigh~ over three years ago and over the intervening horrors of modern existence it has grown int...

The Ebonheim Chronicle
@britown This is oddly topical for me: I've been noodling around with behaviour planning/selection stuff in my current project for a couple weeks, so it's interesting to see other approaches to it :)