Changelog (final, probably) for v0.1.68.01

  • Added glowing mushrooms to various locations in the dragon cave and grain mill cave, to help the player see better in critical locations
  • Changed "dark room brightness" setting to per-device
  • Fixed a bug in how horses in hoofprint squares count enemies
  • Possible fix for incorrect scene scaling after switching display modes

(cont'd)

#GameDev #EnigmaHeart #EnigmaHeartPlaytest

  • Fixed bug where overworld music wouldn't resume if leaving Snow's lair before fade-out was complete (no music would play until an encounter)
  • Fixed incorrect shadow placement on Esme's dialogue in farewell scene at end of chapter 1
  • Aenwald now nudges away from Zalia during their initial conversation
  • Lydaea main town, Aenwald's farm, and Brygate main town all reduced in width by an average of one screen each

#GameDev #EnigmaHeart #EnigmaHeartPlaytest

That last item is really messing up position and timing of entities in certain cutscene scripts. I'm glad I decided to playtest the game one last time before calling it done