Mathieu Comandon Explains His Use of AI in Lutris Development

> Over the past couple weeks, there’s been a lot of discussion around Lutris and its developer, Mathieu Comandon, following comments about using AI tools (specifically Claude) as part of the project’s development.

#DeveloperInterview #Gaming #AI #BryantReview

https://gardinerbryant.com/mathieu-comandon-explains-his-use-of-ai-in-lutris-development/?utm_campaign=widget&utm_source=mastodon

Mathieu Comandon Explains His Use of AI in Lutris Development

Over the past couple weeks, there’s been a lot of discussion around Lutris and its developer, Mathieu Comandon, following comments about using AI tools (specifically Claude) as part of the project’s development. It’s the kind of topic that can very quickly spiral into wider debates about open

The Bryant Review
@gardiner_bryant I see no inherent issue with AI usage in most aspects including development. If it helps to assist the devs in making a better product, they should use it.
@gardiner_bryant Well, I guess I've now learned about another open source project to avoid.
@gardiner_bryant I opened lutris last week and there was an update modal under another modal making it unclickable

@gardiner_bryant

Welp, time to figure out how Bottles works!