Foveated rendering in #godotengine has been further optimized thanks to a recent pull request being merged. I just wish the eye tracking in my BigScreen Beyond 2E worked better (it's always offset, even if the headset placement is carefully adjusted). #vr #xr
https://github.com/godotengine/godot/pull/116220
https://github.com/godotengine/godot/pull/116220