On a discord, trying to explain Classic Traveller to D&D people:

So Classic Traveller is like Original D&D. It started as 3 small books that give enough to be a game, but with a lot of unanswered questions. So each supplement adds a little something new, either new rules or expanding the setting or both. But instead of making a few supplements and then combining and revising and unifying it to make B/X, you just add hundreds of supplements for 10 years.

#TTRPG #Traveller #ClassicTraveller

@deinol Yeah well Traveller didn't have a Gary who wanted a game legally distinct from one of its creators…

@RogerBW

Don’t worry, Traveller still ends up with more editions than D&D. 🤣

@deinol @RogerBW The setting just has more different timelines for players instead of the constant cataclysmic events of the Forgotten Realms.

Is T:NE the proper equivalent of D&D 4E? ;)

@mhd @RogerBW

Traveller the New Era is absolutely the spell plague of the Traveller timeline.

GURPS is what if we just keep classic and don’t have the rebellion?

@deinol @mhd To over-summarise, I think a lot of the reaction to TNE (which I was there for) was "wah, you're saying I can't have my 3I campaign any more, also what's this weird d20 doing in my Traveller".
Now anyone who wants the 3I is well supported and I'm interested in what one can get out of the TNE setting specifically, whether running it directly or stealing it for other games. (I've never regarded the details of rules as hugely important.)