With the new expansion coming and an alleged re-work of existing jobs on the horizon (after the extremely successful start to the rework of combat encounters in Dawntrail that produced some of the best fights in the history of the game) I'm expecting big changes in 8.0, in addition to 1-2 completely new jobs.

But what will those changes be? No idea. What do I *want*? Well, that's a thread.

First, we need a new physical ranged DPS. There are six melee and four of each other job category, but only three ranged.

I have very little opinion here; whatever they do will be silly. I think "fun" choices would be chemist (throw bombs and potions) or some kind of red mage-style hybrid melee/ranged swashbuckler type - the thing I thought we were getting instead of Viper.

For tank (the likely second job, if we get one) I'm all-in on Valkyrie - buckler and shortspear; high mobility; perhaps more directional than the other tanks.

If we are going north towards Aerslaent and the Blindfrost (they've said we aren't going to Meracydia for a while, so if we stay on the Source it's that or Corvos) it makes extra sense; perhaps less so if we delve deeper into the Mist Continent.

As for particular job changes, I'd like to see just more class fantasy in general.
- DRK lean in to "take damage to deal damage"
- WHM perhaps lean back into wind/stone/water, or even better (though they won't do this) split into geomancer like arcanist splits into SCH and SMN.
- DRG double down on mobility and the ability to sort-of-tank in certain situations. You're supposed to fight dragons, for gods' sakes!

- SCH - make this job a melee healer again (you cowards)
- AST I don't fucking know but it's definitely getting another full rework
- BLM should continue to have ever-more-complex rotations. Big brains only; dunces can go play with fingerpaints in the corner.
- Melee jobs in general need more positionals. Maybe ranged jobs too? Raise that skill ceiling!

That's all I can think of off the top of my head. Honestly, most of the jobs are fun to play.

@tess I demand Green Mage tank with big hammers. Protect/shell short mit! Protectga/Shellga team mit! Burst with poison, oil, imperil, haste!
@tess this one I have a hard time with. BRD buffs 8, DNC buffs 1, and MCH buffs 0, with some mit as a treat. So would the fee for a new prange be Chemist as "buffs 0, with some healing as a treat"? Some kind of debuff vomit knife thrower? Actually, an Allagan Studies type putting Acceleration Bomb on a boss could be cool... Abilities that Do Stuff triggered by enemy actions... 🤔