I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime
I've had enough shimmying along ledges and squeezing through cracks sideways to last me a lifetime
I was always under the impression that these were here specifically because loading screens broke immersion and were just as disruptive. And honestly I prefer it over a loading screen myself. God of War 2018 was one continuous camera shot with fade-to-white only when fast-travelling, it was immersive as fuck. And that was only possible because it wasn’t chucking a loading screen in my face every time an area loaded.
If they’re only there to bloat playtime they can get fucked, for sure, but I am a sucker for immersion.
I was always under the impression that these were here specifically because loading screens broke immersion and were just as disruptive.
This is especially infuriating when you’re playing on a PS5 where there shouldn’t be a need for a loading screen but the game is cross platform and they need to design them into the levels because PC and PS4 need them.
See my other post. A PC is a general purpose machine designed to be modular, this comes at a pretty significant cost in performance. Everything in technology is a trade-off, nothing comes for free.
A PS5 may use the same x86 architecture but the system architecture is not the same as a generic PC. It’s not that a PS5 punches above its weight, it’s actually the other way around: PC’s perform relatively poorly considering their specs. For example: the ability to replace the GPU comes at a massive cost in performance. PCs make up for this somewhat with sheer brute force. A purpose-built machine will always be more efficient.
The user is correct in that the modularity of a home PC is not the most efficient way for the electronics to communicate, and therefore some performance is lost.
I would also point out that while a PS5 has known, defined specs that a developer can plan for, a PC could be pretty much any specs. And while yes the dev can state a minimum spec requirement, but if they are launching on PC they are going to want to target a wide audience.