Hey Rat Punchers!

I've just released one tiny final patch for Shattered Pixel DUngeon v3.3, mainly just a little internal cleanup and fixes for a couple minor bugs. I'll hopefully be starting up on sharing more incremental updates about the next major update here soon!

#gamedev #indiedev

@ShatteredPixel

Can we get that hidden trap bug fixed?

Trap on floor next to south wall, gold sits on top completely obscuring the trap.

This makes treasure rooms a bit of a pain as you have to use the search tool on all the gold piles at the bottom.

@doctormo That's not a bug. Unless you're thinking of the secret room type which is full of traps (in which case checking is the point), it is extremely rare for a revealed trap to spawn there under normal circumstances.

@ShatteredPixel

If it's the intent, why make the south wall different from the rest? Why not just hide the traps under the gold without any hints for non south edged tiles?

@doctormo (again, assuming we're talking about the secret room) the intent is that the player notices that the room is filled with gold on traps, and that it might extend to the lowest row. There are a few 'gotchas' like this in secret rooms, and I'm fine with that.