Are there any good #SolarPunk #TTRPG or rather what would a good solar punk TTRPG look like?

It feels like a fairly conflict-lite genre, a peaceful, almost utopian aesthetic often used as a point of contrast with a story’s main setting. TTRPGs on the other hand tend to be very conflict focused.

I have seen vaguely solar punk board and video games that focused on exploration or construction “in harmony with nature” but I don’t know how well that transfers to the tabletop. I think I would like that (I always end up playing builders anyway) but I don’t know about other people.

If I were to spin up a “solar punk” game this week “punk” communities would be mere oasis in some sort of post-cataclysm world with the PCs delving into the wild for reasons (salvaging from the ruins, trading with other settlements, laying the foundation of a new town, et cetera). Part of building that sort of setting is working the nature of the cataclysm and pre-cataclysm world.

Notes Towards a Solarpunk Game Design - Overview

Solarpunk Game Design Sketch by Scan101 I've always been interested in game design and how subtly it can teach and influence us. It's not only how a given game is constructed on the surface, but also what emergent behaviours it can induce in us - and make us internalize, more or less consciously. I find Solarpunk fascinating as a genre which is connected to - but distinct from - other kinds of climate and science fiction. Its many perspectives are an attempt to balance a big, global narrative of saving the planet and creating a sustainable civilization with a very humane and communal perspective of our way there. I've been working on this blogpost for a year and I see that it's never going to be as comprehensive as I would like to. In the spirit of "done is better than perfect", let me then present you with my Notes Towards - and hope that you find them useful! Game Type Legend V - Video Game B - Board Game / Card Game R - Role Playing Game / Storytelling Game What makes a …

alxd - solarpunk hacker