Got a ton of work done on Saturday Morning Marble Game over the past few days. Very proud.

Next I'll focus on some logic for the demo version of the game.

A global bool will do, but I also need to exclude a bunch of files from the build. Wonder if I can automate that. πŸ€”

#godotengine

@memoriesin8bit The feature tags you can use like this:
if OS.has_feature("demo"):
@risingtail That may be what I need. I wasn't aware I could have conditionals in that field. Tho I hope I won't hit any limits there cause it may be a list of a hundred files or more.
@memoriesin8bit In that case having those files in one or a few folders may be the better choice πŸ˜„

@risingtail Yeah likely. It's just... so I am making a sandbox game where the player has access to many, many different parts to build with. I am already organizing those files into folders based on their category. And for the demo I want to leave some parts of some categories out.

Reorganizing them purely on demo/full version will make organization a lot harder for me. Hence having an "exclude list" would be a nicer choice...