Got a ton of work done on Saturday Morning Marble Game over the past few days. Very proud.

Next I'll focus on some logic for the demo version of the game.

A global bool will do, but I also need to exclude a bunch of files from the build. Wonder if I can automate that. πŸ€”

#godotengine

@memoriesin8bit You can, because I have. Look at Export "resources" and "features" tabs. I use the exclude filters to leave out files only intended for full release, and a "demo"/"release" feature tag to determine certain other stuff when the game runs.