I wonder what's faster algorithmically - given a convex hull of one format or another, finding corner points from side planes or finding side planes from corner points?
the basic algorithm for both seems to be O(n^4)
planes ➡️ points: [1,2] create a ray, [3] intersect against remaining planes, [4] check if point is inside the volume
points ➡️ planes: [1,2,3] create a plane, [4] check if all points are on one side of it
but maybe there's an optimization somewhere?




