@eniko That's... actually pretty related to why interlacing is a thing in the first place.
Detail is less perceptible on moving objects, so it saves signal/work by sacrificing detail on moving objects while still keeping detail in things that aren't moving.
But, same concept applies to things like temporal AA, checkerboard rendering, etc.
@eniko it's one of those effects that belong to the common conscience but I have never lived it through. From what I remember it's all progressive for PAL.
That, my old CRT TV is sharp enough to let me see the pixels well defined, I only saw minimal color bleeding, etc etc. There's so many little differences in what CRT can look like!
Edit: I stand corrected regarding the progressive bit. It was interlaced indeed.