lil update on what i've been working on lately. game dev!

i'm doing very simple little games that turn out to need more work than originally thought. which goes to show that bigger games are a monumental task.

anyway here's my progress on an asteroids clone (which dabbles a little bit into things i love: space + physics)

#gamedev #godot

a few things changed since last time.

the movement is a bit different. it has drag now and the rotation is done manually instead of applying torque so it's more responsive

the reason i introduced drag despite being in space is that the space ship becomes harder to control at high speeds (due to having to apply an opposite force to slow down. And well having to pay attention to asteroids too). turns out, these old games know their shit !

either way, asteroids now also split into two :333

#godot #gamedev