Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
Is it really still not finished? My god.
I picked it up in early access for nothing and honestly never got round to going back to it after all these years. I really enjoyed the hour or so I spent messing about and then life got in the way.
I really enjoyed the first two chapters, it’s up in my top 50.
To be honest I’ve only made it to the beginning of the third chapter but that’s mainly because i didn’t want to get further into something that wasn’t complete yet.
Which was more prescient than i imagined because it was 6 years ago.

A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn. You shouldn’t press the button, but you’ll want to. You will have control, and you will have none. Power is in your hands... or is it? Inspired by classic narrative driven games.
Hmm, i slept on that one because i got it mistaken with Keep Talking And Nobody Explodes which is multiplayer and therefore not my usual jam.
I’ll give it a look.
I mean, it’s multiplayer, sure, but it’s a different sort of multiplayer than most. I freaking love disarming the bomb.
I’m sort of disappointed to hear about the long dark though. I’ve had that one on my backlog for when I finish the current survival crafting game I’m working through.
Recently tried to start a new run of The Long Dark. But holy shit, the whole survival mechanic is so bothersome. Even on easy or medium setting you can’t walk 500m without your character literally starting to tumble from hunger or exhaustion.
If I ate what my character in the long dark eats, I would be tolling through the snowy forest, yet he is constantly on the verge of starving to death. 2 entire rabbits for breakfast? 2h later and he acts like he hasn’t eaten in weeks… Same for water, energy or warmth.
I agree it’s a bit stark but it does ease up once you get used to the hunting and gathering mechanics, not by much though.
I think the in game reasoning is that the cold your experiencing is already coldest canada, but has an element of extra ice age cold.
Coldness increases calorie consumption due to the heating requirements i think , but i can’t say I’ve been anywhere cold enough to say if it’s accurate or not in the game.

Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth. Mysterious radio signals beckon him further and further. Investigate, survive and face the unknown in Radiolight— an '80s thriller by solo dev Krystof Knesl.