"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

Rock Paper Shotgun
Huh new subgenre? I always considered it already part of the well-established genre of narrative driven walking simulators.
Yeah I don’t know that Firewatch was a significant divergence from the rest of the walking sim genre, let alone establishing is own subgenre. But it is weird that there did seem to be a bubble of these sorts of experiential/narrative walking sim games for a minute. Some of them pretty popular. Firewatch, Gone Home, The Stanley Parable, etc. Maybe 10ish notable titles all within the few years between 2013-2017. Then nothing significant for nearly a decade now. But thank God we’ve had 40 more online battle Royale shooters since then!
Gone home was great, another good one was Everybody’s Gone to the Rapture.

Is it really still not finished? My god.

I picked it up in early access for nothing and honestly never got round to going back to it after all these years. I really enjoyed the hour or so I spent messing about and then life got in the way.

I really enjoyed the first two chapters, it’s up in my top 50.

To be honest I’ve only made it to the beginning of the third chapter but that’s mainly because i didn’t want to get further into something that wasn’t complete yet.

Which was more prescient than i imagined because it was 6 years ago.