"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

Rock Paper Shotgun
Huh new subgenre? I always considered it already part of the well-established genre of narrative driven walking simulators.
Yeah I don’t know that Firewatch was a significant divergence from the rest of the walking sim genre, let alone establishing is own subgenre. But it is weird that there did seem to be a bubble of these sorts of experiential/narrative walking sim games for a minute. Some of them pretty popular. Firewatch, Gone Home, The Stanley Parable, etc. Maybe 10ish notable titles all within the few years between 2013-2017. Then nothing significant for nearly a decade now. But thank God we’ve had 40 more online battle Royale shooters since then!
Gone home was great, another good one was Everybody’s Gone to the Rapture.
One that came out more recently that I thought was decent is Don’t press the button
Save 50% on Do Not Press The Button (Or You'll Delete The Multiverse) on Steam

A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn. You shouldn’t press the button, but you’ll want to. You will have control, and you will have none. Power is in your hands... or is it? Inspired by classic narrative driven games.

Hmm, i slept on that one because i got it mistaken with Keep Talking And Nobody Explodes which is multiplayer and therefore not my usual jam.

I’ll give it a look.

Keep Talking and Nobody Explodes - Defuse a bomb with your friends.

You’re alone in a room with a bomb. Your friends have the info to defuse it, but can't see the bomb. So everyone will need to talk it out – fast! Keep Talking and Nobody Explodes.

Keep Talking and Nobody Explodes

I mean, it’s multiplayer, sure, but it’s a different sort of multiplayer than most. I freaking love disarming the bomb.

I’m sort of disappointed to hear about the long dark though. I’ve had that one on my backlog for when I finish the current survival crafting game I’m working through.