Thinking about a simple animation system for the PlayDate. Since I already have a .icn renderer I thought would be nice to base it on that. First step: Writing a custom Aseprite exporter to dump all animation frame data and some tags for the frame where a frame starts/stops.
Took inspiration by @mario_afk exporter [1] which was helpful to understand how to write my own, since I never did any Aseprite scripting before.
[1] https://amano.games/devlog/making-a-pinball-game-for-the-playdate-part-04-the-image-format
#DecemberAdventure #PlayDate

