I'm glad I got to enjoy gaming in the era before you needed a $7,000 rig to redraw frames and generate slop frames to hit 62 fps in a AAA game.
@geerlingguy the trick is to play AAA games that are a few years old, and up to date Indies

@mlabowicz @geerlingguy I'm seeing even indie devs throw in some of the crappy effects though. It doesn't help that some engines like Unreal Engine have a lot of crap like TAA built in (and very hard for the end user to disable btw) and make it super easy to import sets of effects that do really horrible things to the image that devs have decided people want.

I don't think there is any one easy go-to anymore.

The closest thing I've found to being able to assume any such thing is at least most devs using Unity are less inclined to use such effects dialed all the way up and almost none in Godot. (Note I say less about Unity. It's still a thing for those... Most at least have some bad stuff.) If I see Unreal Engine I know in advance I'm in for a barf-inducing experience.

@nazokiyoubinbou @geerlingguy I wasn't thinking about the game engines playing a factor, but you make a good point. I find myself coming back to a game like #valheim (based on Unity ) again and again vs. some of the new newer games based on Unreal
@mlabowicz @geerlingguy The engines aren't the only thing by any means, but they do play a part in this. Unity can do most of the same stuff Unreal can, but it takes a whole lot more work to get it there. Some effects can be just thrown in (from free packs even!) and turned on willy nilly and that does include a whole lot of bad stuff, but Unity is a little less good at the really really bad stuff (maybe because it's still internally a little closer to its roots or something? I'm really not sure.) Unreal Engine has a lot baked in and enabled by default though. TAA being the biggest offender for me. The latest versions of UE5 won't even let the user turn TAA off via undocumented INI tweaks anymore (4 and earlier versions of 5 at least respected an INI setting. Now they delete it.)