@mlabowicz @geerlingguy I'm seeing even indie devs throw in some of the crappy effects though. It doesn't help that some engines like Unreal Engine have a lot of crap like TAA built in (and very hard for the end user to disable btw) and make it super easy to import sets of effects that do really horrible things to the image that devs have decided people want.
I don't think there is any one easy go-to anymore.
The closest thing I've found to being able to assume any such thing is at least most devs using Unity are less inclined to use such effects dialed all the way up and almost none in Godot. (Note I say less about Unity. It's still a thing for those... Most at least have some bad stuff.) If I see Unreal Engine I know in advance I'm in for a barf-inducing experience.