@doragasu @geerlingguy I left a long time ago with included root kits, micro transactions and thousands of launchers.
I stick to mostly indie games on GOG these days.
@tripplehelix @geerlingguy I play on Linux (so no rootkits, they just won't work here) and I don't buy games with Denuvo. Also I don't play games with aggressive monetization. On the bad side, I use Steam, so I get Steam DRM, but well, I think that is not very invasive, so it's something I can tolerate.
But even without all that, current AAA gaming status is terrible, with 0 optimization on so many games, the AI and GPU craze making hardware ultra expensive and now this...
@doragasu @geerlingguy My sunk cost fallacy is in full swing, and I still hate the platform. I don't own a single game on there. Valve can remove my account and I'd loose all my games just because a bot can flag my account.
I've had an account for 17 years and "own" over a thousand games.
The best of times.
@mlabowicz @geerlingguy I'm seeing even indie devs throw in some of the crappy effects though. It doesn't help that some engines like Unreal Engine have a lot of crap like TAA built in (and very hard for the end user to disable btw) and make it super easy to import sets of effects that do really horrible things to the image that devs have decided people want.
I don't think there is any one easy go-to anymore.
The closest thing I've found to being able to assume any such thing is at least most devs using Unity are less inclined to use such effects dialed all the way up and almost none in Godot. (Note I say less about Unity. It's still a thing for those... Most at least have some bad stuff.) If I see Unreal Engine I know in advance I'm in for a barf-inducing experience.
@geerlingguy I seriously can not understand how people can accept this... They just keep throwing in more and more effects that make it impossible for even a 750 watt $2000 graphics card to keep up so it has to render at insanely low resolutions then throw in a bunch of tricks to try to make it look like it's in native resolution.
And it's just like... reduce the effects?
The modern gaming experience really is something else. Games as I knew and loved them were clear, sharp images. You could easily see what was going on. The modern game experience is the exact opposite. Everything is designed to blur and obscure as much as possible. TAA, bloom out the wazoo, chromatic aberration, lens flares, vignettes, random noise, motion blur, etc all obscure more and more...
WHY???
@geerlingguy I really do legitimately want to know why exactly it is that devs are trying to make games look like you're having a fever dream of yourself viewing them via an old VHS cassette tape that was lying too long in a damp basement being played on a VCR with worn out heads and the video was recorded with a really crappy home recorder with a lens out of alignment that they never bothered to get fixed.
What happened to games trying to make it feel like you're actually there?
I miss games being clear so bad. 
@geerlingguy and car racing games that worked fine with the keyboard
Oh and cheat codes, goddammit!
You can still do that. And there is no reason not to do.

At this rate we'll be left playing lo-fi version of Blackbjack and Tic-tac-toe. 
@geerlingguy yeah i recently played a game from 7 years ago and it reach easily 200 FPS on my 200Hz screen as beautiful as 2025 one.
now new game run a 30 MAX without their crappy upscaling or scrap.
And i will NEVER pay more than 500 for a graphical card.
so their 3000+ one they can oil them and put them where i think...
@geerlingguy I rocked a GT 630 on the first rig I built so when I'm really desperate, I just reduce the resolution down to 800x600 and hope for the best back then. DLSS and FSR? The fuck are those things, lol.
I miss my PSP though. That thing carried me throughout my internetless era of my childhood days...