This was great!

"people help each other when they're in a relationship. You know you're in a relationship because somebody helps you.
The way to get into a relationship is to help somebody. The relationship continues if there's continued offers of help in that way.
So this is something that doesn't need design, and [..] I like to say… always use the word relationship with a ship in it. Um, I think designers can design relations. They cannot design relationships."

-- @camerontw

Watch for it on the Complexity Lounge youtube channel if you missed it!

Thank you to @tianijones and Barbara Frontera and Jocko Selberg for hosting the Complexity Lounge! (And they have a patreon, so folks can support.)

@RuthMalan thanks for attending! I am always glad to be in a learning space with you. You pulled out a great quote from yesterday.
@RuthMalan
@camerontw Speaking as a sometimes larp designer, designers can absolutely design relationships, but it requires having already designed and successfully implemented a situation with a higher than usual degree of specificity of and buy in into social scripts. More generally though, I've learned a lot about design more broadly from larp. Under normal circumstances yes, designers can't design relationships, but they can absolutely create conditions where they can arise, make some kinds of interaction frames likely, and others less likely. In practice this gets you a long way toward that goal, at least at the level of abstraction a designer is working at.