Sorry to be a downer, but I've got to be honest now. #Screamer will likely be a great game, but it's DOA because Milestone refuse to promote their games, so no-one will know it even exists.

Their last post was on January 26th when the game is out in five days - their last video four days earlier got 555k views!

They just don't give a fuck what happens with their own games for some reason.

Along with they've already said they don't plan to add any post-launch content, it's going to be a ghost town in days.

I've already turned off the auto-download and although I probably won't, I'm thinking of cancelling the pre-order. No doubt I'm to blame having bought into the hype by doing that.

#gaming

@XLCChelt It's got a single player mode and split-screen, and this studio puts out multiple games per year, so they don't need any one game to be a huge hit. It behooves them to move to on to their next project quickly. Frankly, this looks like the first racing game made for me since Trail Out, so I'm planning on getting it, pending reviews.

@ampersandrew Well I wish you the best with it. And maybe it would have been better for them not to include online multiplayer, and just stick with split-screen solely. I've slowly been left feeling more foolish - of course that's mostly on my own doing.

I had a look at their last release RIDE 6, and the last pre-release post on Twitter was three weeks before - slightly shorter than eight weeks - then they posted about the release and twice more two weeks apart of how it won awards. And I don't know how many people bought that, as no-one was talking about it before launch, and even less afterwards.

@XLCChelt I don't see why that means there shouldn't be online. It only adds value if I can play with a friend, whether or not we're in the same physical location. This is not a live service game, and seemingly, this developer is smart enough to not bother pretending that it is. You can't make online populations stick around, and anyone who tells you they can has either been extraordinarily lucky or is lying to you.

@ampersandrew I never thought it was live service, just hoped the way the game was being presented in could mean new story arcs could get added later on.

As for online multiplayer, with nothing new added it will become dead very quickly - and doubly so if no-one knows the game exists.

Having it self-contained in one package, mostly single player, is absolutely fine to stick to. There's no need to have online functionality weighing it all down though in that case imo.

@XLCChelt I don't think it weighs it down if they're used to making online games in this genre and can do so with minimum development investment. We used to get single player and multiplayer modes in games all the time, and it's sadly become all too rare lately. It's okay if people only play multiplayer for a little while and then move on. If people respond well to the game, they can sequel it and expand on it that way.