Nvidia's DLSS 5 Is a Slap in the Face to the Art of Video Game Design
Nvidia's DLSS 5 Is a Slap in the Face to the Art of Video Game Design
To be honest it looks great and at first I thought about how impressive it is.
Then you think about how it modifies what was created and how it could lack consistency with a character looking a certain way in a part of the game and differently later.
I don’t know know what to think about these technologies like FSR and DLSS…
I don’t think I mind the fake frames as it could give you more performance on something like a Steam Deck, but the rest is tricky…
The problem is that these ‘features’ give you the fake appearance of performance but at the cost of actual performance. And they aren’t even good in the first place. Upscaling is like smearing vaseline all over your screen and saying “see how good it looks” when it’s just a blurry mess, especially with temporal elements. Frame generation gives artificial smoothness but doesn’t help input latency which is the part of frame rate that actually matters.
The kicker is that it costs real frames to generate fake ones. The game ends up looking and feeling worse.