Nvidia Answers my DLSS 5 Questions - Daniel Owen
Daniel Owen’s interview with the Nvidia’s Jacob Freeman which is where the analysis of this article is even more illuminating:

Nvidia Answers my DLSS 5 Questions - Daniel Owen
Nvidia Answers my DLSS 5 Questions - Daniel Owen
So from fake frames to fake ray tracing with a AI Only Fans filter.
Plus, yeah that nose
For leaving the underlying geometry alone, that nostril grew twice times its size.
NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input
>NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly. >That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”
NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input
>NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly. >That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”
We've tested the game with AMD's 26.3.1 driver (and the day one patch) and found no performance difference compared to the results in this video - Hardware Unboxed
We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?'
We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?'
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