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Daniel Owen’s interview with the Nvidia’s Jacob Freeman which is where the analysis of this article is even more illuminating:

www.youtube.com/watch?v=D0EM1vKt36s

Nvidia Answers my DLSS 5 Questions

YouTube

Nvidia Answers my DLSS 5 Questions - Daniel Owen

https://lemmy.world/post/44516805

Nvidia Answers my DLSS 5 Questions - Daniel Owen - Lemmy.World

Lemmy

Nvidia Answers my DLSS 5 Questions - Daniel Owen

https://lemmy.world/post/44516693

Nvidia Answers my DLSS 5 Questions - Daniel Owen - Lemmy.World

Lemmy

So from fake frames to fake ray tracing with a AI Only Fans filter.

Plus, yeah that nose

For leaving the underlying geometry alone, that nostril grew twice times its size.

NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input

https://lemmy.world/post/44511383

NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input - Lemmy.World

>NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly. >That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”

NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input

https://lemmy.world/post/44511207

NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input - Lemmy.World

>NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly. >That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”

We've tested the game with AMD's 26.3.1 driver (and the day one patch) and found no performance difference compared to the results in this video - Hardware Unboxed

https://lemmy.world/post/44491444

We've tested the game with AMD's 26.3.1 driver (and the day one patch) and found no performance difference compared to the results in this video - Hardware Unboxed - Lemmy.World

AMD really cannot do a damn thing right with their GPU’s.

We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?'

https://lemmy.world/post/44481578

We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' - Lemmy.World

Lemmy

We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?'

https://lemmy.world/post/44481576

We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?' - Lemmy.World

Lemmy

There Will Be No Post-Presidential Peace for Donald Trump

https://lemmy.world/post/44470339

There Will Be No Post-Presidential Peace for Donald Trump - Lemmy.World

Press F to (D)oubt