Hope you like slop in your slop: Nvidia's DLSS 5 AI-infused tech transforms pixels with photorealistic lighting and materials

DLSS 5 is on track for a Fall 2026 debut and replaces a game’s original textures with AI-inflused versions to make them hyperreal. Or, out of one uncanny valley and into another!

Nvidia debuts DLSS 5 for increased visual fidelity in games — AI-infused tech transforms pixels with photorealistic lighting and materials

DLSS 5 is on track for a Fall 2026 debut

Tom's Hardware

I think they took this to heart

Problem with gritty grim-dark games is that not enough people have Mar-a-Lago face and stage lighting.

Games should have a setting that toggles between real textures to whatever is on the right

It should be a toggle between:

“Real textures” - “I think women are objects”

I mean, I don’t think this current tech does anything to materially objectify the subject (any more than the original). What it does is to smooth and brighten certain artifacts.

That might genuinely be a benefit in a game with poorly rendered models or bad lighting inherent to the game. But Resident Evil doesn’t have this problem. They made an explicit choice in setting the scene as dirty, cloudy, and grim. This modeling reversed that for everything, not just the lady bits. You’re going to have zombies and Scagdead and Lickers all brightened up and polished.

That might genuinely be a benefit in a game with poorly rendered models

No.

As for the rest, yes.