Poking around the AD&D GM’s Guide definitely has advice I feel is very counter to a lot of neo-old school thinking.

“The final word, then, is the game. Read how and why the system is as if is, follow the parameters, and then cut portions as needed to maintain excitement.”

1/4

#TTRPG #Gygax #ADND #OSR #DND

“For example, the rules call for wandering monsters, but these can be not only irritating - if not deadly - but the appearance of such con actually spoil a game by interfering with an orderly expedition. You have set up an area full of clever tricks and traps, populated it with well-thought-out creature complexes, given clues about it to pique players’ interest,“

2/4

“and the group has worked hard to supply themselves with everything by way of information and equipment they will need to face and overcome the imagined perils. They are gathered together and eager to spend an enjoyable evening playing their favorite game, with the expectation of going to a new, strange area and doing their best to triumph. They are willing to accept the hazards of the dice, be it loss of items, wounding, insanity, disease, death, as long as the process is exciting.”

3/4

“But lo!, everytime you throw the ”monster die” a wandering nasty is indicated, and the party’s strength is spent trying to fight their way into the area. Spells expended, battered and wounded, the characters trek back to their base. Expectations have been dashed, and probably interest too, by random chance. Rather than spoil such an otherwise enjoyable time, omit the wandering monsters indicated by the die.” AD&D GMG

How very not OSR that is. 🤣

4/4

“A few brief words are necessary to insure that the reader has actually obtained a game form which he or she desires. Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly on adherent of the latter school. It does not stress any realism (in the author’s opinion an absurd effort at best considering the topic!). It does little to attempt to simulate anything either.”

5/6

“ADVANCED DUNGEONS & DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity.”

6/6

“An example of the use of wisdom can be given by noting that while the intelligent character will know that smoking is harmful to him, he may well lack the wisdom to stop (this writer may well fall into this category).”

7/7

@deinol that is actually a good explanation of the difference
@deinol I use to bring this point up to osr enthusiasts back in the day. They are pining for a game that was rarely, if ever, played the way they expound upon.
@randomwizard it has been interesting to revisit the book I learned from 40 years ago. Certainly my tastes have changed.