I started a run-n-gun in Picotron. So far, basic platforming and shooting is there. Started an electric slime enemy that chases you and fires electric projectiles. It can hop off walls and drops through floors to pursue you. Spawning is currently RNG-based until better enemy waves and rank are implemented.
@eggboycolor while the background scrolling elements all individually look good, I think there are too many and/or moving too fast, and I can hardly perceive the foreground
@0xabad1dea Thanks, this is useful feedback! one of those "I prototyped something then I looked at it too much" things where I need more viewers/stop viewing a while to see better. The fx is supposed to be semi-transparent (dither/cut out patterns) fog+clouds in front. I agree it needs to tone down for sustained viewing. When you mention perceiving fg is it mostly its parallax? do you have any colorblindness? (tried to value+hue separate, picotron palette's tricky)
@eggboycolor I’m not colorblind; it just feels overwhelming and noisy and my eyes don’t focus on the characters and platforms but on the clouds