Persuasive Design: Ten Years Later, by @smashingmag:
https://www.smashingmagazine.com/2026/03/persuasive-design-ten-years-later/

Persuasive Design: Ten Years Later — Smashing Magazine
Many product teams still lean on usability improvements and isolated behavioral tweaks to address weak activation, drop-offs, and low retention – only to see results plateau or slip into shallow gamification. Anders Toxboe updates persuasive design for today’s reality, clarifying what has actually held up over the last decade.