Gimp 3.2 is officially released. The game has changed. Adobe just got punched in the face.

https://lemmy.zip/post/60758171

Gimp 3.2 is officially released. The game has changed. Adobe just got punched in the face. - Lemmy.zip

We’re happy to present the first release of GIMP 3.2! This marks a year of design, development, and testing from volunteers and the community. Here are some of the many highlights to look out for: New non-destructive layers! You can now use Link Layers to incorporate external image as part of your compositions, easily scaling, rotating, and transforming them without losing quality or sharpness. The link layer’s content is updated when the source file is modified - The Path tool can now create Vector Layers, which lets you draw shapes with adjustable fill and stroke settings. - Our Text Editor has been the focus of several development projects to improve its usability and functionality. You can now drag the on-canvas text editor to move it out of the way when writing text. -Several common shortcuts are now supported in the on-canvas editor (such as Ctrl + B for bold, Ctrl + I for italics, and Shift + Ctrl + V for pasting unformatted text). - We’ve added a new paint mode called Overwrite. It allows you to replace the color values as you paint on the canvas, without blending the alpha values together. It has many useful applications when working with pixel art - A TON of user interface and user experience improvements - You can now quickly switch back and forth between your two most recent tools with the Shift + X shortcut -The Welcome Dialog has received improvements to help streamline user workflows. It now recognizes the Ctrl + 0, 1, 2… 9 shortcuts for opening the most recent images. - The Flip and Shear Tools now respond to the arrow keys, similar to the Move and Rotate Tools. * Flip Tool: You can use the Left and Right arrows to flip the image horizontally, and the Up and Down arrows to flip it vertically. * Shear Tool: You can use the Left and Right arrows to shear your image horizontally, and the Up and Down arrows to do the same vertically. Like the Move tool, you can hold down Shift to shear with a larger value. - You can now apply filters to channels non-destructively, in addition to layers and layer groups. - GIMP 3.2 includes built-in support for even more file formats! These range from well-known formats like APNGs to obsolete archival formats such as Seattle FilmWorks photos, supporting your quest of old data retrieval. For retro game developers, we now support Sony PlayStation TIM and Sega Dreamcast PVR textures. - You can now see the Total Ink Coverage value for a color in the CMYK Color Selector. This is useful to know when soft-proofing your image for printing, as your printer may have an ink coverage limit to prevent over-saturation of the page. - 33 translations were updated

I wouldn’t call this a “face-punch” to adobe, but GIMP is one of those softwares that just keeps getting better with every update no matter what

they finally fixed their awful text editor!

If they really want to punch Adobe in the face they need to give GIMP’s UI the Blender treatment.
gimp qt/imgui port when
Spirituality it’s probably krita. Though they have different focuses in mind. Krita is very much more oriented to painting etc.

I’d use krita if there was a “editing” toggle that switches it to a GIMP-like interface, since I never really do digital art

I do have friends that love krita, though

Krita has some features I wish gimp had and vice versa. And I absolutely do use krita for editing sometimes. At this point 30 years of familiarity with gimp gets in it’s way a bit. But I’m glad we have both.

Though if GIMP ever switched to QT that would be nuts. Once the reason and naming influence for the GTK behind GNOME. Now an almost secondary and separate concern left so far behind the rest of the suite. Gtk 5 is in planning and gimp just managed to get to 3 after a decade of hard work and planning. Though a lot of that was back end code. Not really UI or elements of. I’ve only dabbled a bit in GTK and QT over the years. I’m not sure if there would be much reason to switch toolkits. Though easy effects did.

Though if GIMP ever switched to QT that would be nuts. Once the reason and naming influence for the GTK behind GNOME.

They could call it QIMP and release QtTK and make Gnome switch to Qt and rename to QNOME 😍

I think the GTK guys learnt their season about smashing an API. Apparently from GTK3 to GTK4 is much better.

Though of course, next might be a fresh batch of developers thinking backwards compatibility is just holding them back. GTK is far from the only place this happens.

at minimum it would be nice if they just looked at the spacing and organization of the different palettes. This does not look tidy… or professional, really. It looks cramped and messy.

Half the elements are sharp, half are blurry. Icons look different sizes. Random amounts of spacing between elements. This is the UI of a piece of graphic editing software too…cmon guys.
From my experience Gimp also has issues when one of the screens connected to the pc has fractional scaling. It just makes the UI look like shit on all screens for some reason.

I might be dumb, but… it looks fine. I didn’t really have other expectations besided it being functional and it functioned.

It worked for my small “projects” and I didn’t have problems finding different features.

For me it’s space efficient. What’s up with all the white space everywhere else? Do you have the same issue with Blender?

no, I’d say Blender looks a lot better. I tried to find a roughly equivalent palette for comparison:

Hm not sure. I wasn’t able to resize the color picker window. If I’d paint uvs by hand I wouldn’t be able to pick subtle color differences with that size…

click the color preview, and you get a slightly bigger circle and you can also enter HSV and RGB values manually

White space is good

I made a theme which is more professional-looking and less busy/cramped if you’re interested:

jpicture.net/printroomexpertsuperflat/

I’m about to release a dark version of it too.

PrintoomExpertSuperflat Theme for GIMP 3

A neutral, low-feedback, clean and modern GIMP 3 theme.

Photography for Professionals and Artists in Somerset
Nice, I’ll check it out
Cool, let me know what you think - I’m open to feedback 👍
well, the first thing is that you might want to update the instructions for finding the themes folder. In Gimp I had to look under preferences-interface-theme to find the folder – and even then it was a bit of a journey, since I installed it with flatpak, so the folder ended up being in /var/lib/flatpak/app/org.gimp.GIMP/x86_64/stable/5c600asdghjsd0cfe6e9e5bcf71a2e8a1a7e0ca018f43aabfa38dc12bd0954034f06/files/share/gimp/3.0/themes/ - while the gimp settings just say app/share/gimp/3.0/themes/

Ah good old flatpak strikes again.

I’d forgotten that flatpak is a pain for this and I ended up manually working around it.

I’m thinking of adding the following to the download page:

“When installed via Flatpak, GIMP folders can be hard to find. I recommend creating your own folder for downloaded themes and adding it to GIMP: Create a new folder e.g ‘my-gimp-themes’ somewhere that makes sense to you and then place the unzipped PrintroomExpertSuperflat folder inside it. Then, in GIMP, go to Edit > Preferences > Folders > Themes, click the ‘Add a new folder’ button on the left and then the ‘Open a file selector…’ button on the right and select your my-gimp-themes folder. Finally, click the OK button. New themes will become avalable after restarting GIMP. All further theme downloads can be placed in the my-gimp-themes folder.”

Would you mind letting me know if that makes sense and works for you? Thanks!

Yeah, no, this is what I’ve got under Folders:

The Folders button on the left should be a dropdown menu - are you able to click on the arrow next to it to expand it and scroll down to see everything under it?
woah, yeah, that’s… unusual, I would expect that arrow to look more like a sideways chevron – but there it was, and apparently I can also put themes in \~/.config/GIMP/3.2/themes
Glad you found it and hope you’re enjoying the theme :)
Nice ! have you considered submitting a PR so that this might get added to the GIMP default install ?
Thanks! Yes, I thought about it, although it would need some additional work as each in-built GIMP theme is structured to draw on common files, whereas mine are standalone. Totally possible though. Maybe when I have a complete set (Grey, Dark and Light), and if they’re popular, I’ll post something on the Gitlab and see what they say!
Great, I’m sure it will be well received. When I see the number of outside contributors that one day decide to fix something in Blender, and how many of em stick around, I think to myself, it’s such a virtuous cycle. So many people seem to be piling on Gimp because of its UI (at least some of it is unwarranted and due to reputation I’m sure), I wouldn’t understimate the potential impact of a “simple” theme.

Thanks, that’s very encouraging of you :) This was the first time I’d ever made a theme (or even used CSS) so it was quite a long process. It’s really nice to hear that someone else has found value in it.

So many people seem to be piling on Gimp because of its UI (at least some of it is unwarranted and due to reputation I’m sure), I wouldn’t understimate the potential impact of a “simple” theme.

You know just this afternoon I started wondering the same thing… It kind of blew my mind to think that all the vitriol online about the UI could just be a case of theming. No one is very specific about their complaints, so it hadn’t crossed my mind.

I think if I get a good response to my dark theme too I will approach the devs and offer to help implement it as a core part of GIMP. BTW if you fancy testing it out let me know - I’d appreciate it getting tested on another system before I release it.

I haven’t used Gimp regularly for a long time (Krita replaced it for me years ago). I tried your theme though, and it’s way less busy than the default, which is nice. Removing the button embossing was a good call. Overall a little light for me…, but I don’t do photography. I think the reduced contrast is generally soothing, but imho you may have overdone it. It kind of hurts in some places, notably on popups (ones that appear on hover), and on interface elements that separate different panels. I think it’s important to keep some visible hierarchy in some of these places.

The more I look at it and switch between themes, the more it appears to me that another culprit is the difference between font size/weight and icon weight. Icons are super thick (all these plus and minuses in the toolbox look very crowded), whereas the text next to it is much smaller and thinner. Additionally there’s very little to no padding on the text inside of value sliders, which contributes to the cramped feeling. Finally, widget outlines are very contrasted, super dark. But you removed those, so that’s good

Thanks for the detailed feedback - perspective is very useful!

notably on popups (ones that appear on hover)

Do you mean the ‘tooltips’ (little windows that pop up and tell you what something does)? I think I’ll make these a bit darker.

That’s a good observation about the plus/minus icons and text padding and I agree with you. It may be possible to override this in the theme CSS but I’m not certain. If not then it’s still something I would pass on to the UX team.

It’s a delicate balancing act with padding and spacing - too little makes everything look cramped, and too much pushes the panels too far out into the image canvas on smaller displays like laptops. Your idea of reducing icon size is a sensible one for this reason too.

yeeees tooltips. I rummaged my brain in search for that word but could not find it. Tooltips.

Wrt icons and padding, I think the ideal tweak here would be to increase slightly font size/weight so that it’s “on par” with the +/-, and/or rework the icon glyphs specifically so that they’re less bold.

That being said I am using a 150% interface scaling on Windows so not sure how it affects GTK, it might look better on 100% scale, will check

My default theme looks perfectly fine… What’s wrong with yours?
dude, at least screenshot the same palette
That’s just GNOME default on Windows

That’s just system default theme on Windows

it does look a little better, but I still think it’s messy
Sorry for OT, but I love your username, yum!
hehe, nice to see people here actually recognize the food, not mistaken it as another thing, as it happened previously.
If they really want to punch Adobe in the face they’d change their name to something not related to sexual kinks.
Maybe BDSM? Bundled Digital Scalable Media-editor
It is also a derogatory term for disabled persons. So yeah, not great.
Also you might say somethingg is GIMPed if it’s been broken or messed up in some way. A bad name all round.
Huh?
A Gimp is someone in a (Gimp) suit with holes, usually in a submissive role.
I get that but that wouldn’t be a punch in adobes faces. That wouldn’t significantly increase users since nobody cares about that.

There was a serious move/fork to call it GLIMPSE a while back, but it got abandoned.

The name is a bigger problem than many think IMO

I personally always rename the launch icon on machines just because so many people comment on seeing GIMP on the desktop or menu.

You’re being downvoted but it’s true. The GNU Image Manipulation Program is held back by its inappropriate name.

If you need a different GIMP UI, PhotoGIMP is a patch that may make it more useable for you.

github.com/Diolinux/PhotoGIMP

GitHub - Diolinux/PhotoGIMP: A Patch for GIMP 3+ for Photoshop Users

A Patch for GIMP 3+ for Photoshop Users. Contribute to Diolinux/PhotoGIMP development by creating an account on GitHub.

GitHub

Wow, never knew this existed. I usually don’t use gimp all that much compared to inkscape - so I’m not sure if it’s worth the trouble…but this is very nice. I honestly don’t know what they wouldn’t pull these settings into the default gimp, even if only as an alternative skin option you can select.

The major drawback of gimp for many people is the interface, I think. That’s why blender has really taken off since it’s UI/UX update.

It wasn’t until a couple years ago that GIMP finally made single window mode the default. They are irrationally against fixing their UI.
No they are just severely limited by dev time. They have less than a thousandth of Adobe’s resources. Why don’t you help improve it?
Why not merge or give the option to install PhotoGIMP during installation?
GitHub - Diolinux/PhotoGIMP: A Patch for GIMP 3+ for Photoshop Users

A Patch for GIMP 3+ for Photoshop Users. Contribute to Diolinux/PhotoGIMP development by creating an account on GitHub.

GitHub

PhotoGIMP doesn’t fundamentally improve anything. It just rearranges the tools and keyboard shortcuts to copy Photoshop.

But the purpose of GIMP isn’t and never was to just be a copy of Photoshop.
And trying to turn it into one will attract lawsuits.

So what if you hate it and never used ps, point is, make the transition easier for those who do. I showed photogimp for a coworker who wants to be free of ps subscription but never used anything but windows and she is gimpified now

Trying to turn it into one will attract lawsuits

Photoshop the inventor of their GUI. Their were many paint programs that predate Photoshop that Photoshop based their GUI on.

And there hasn’t been a “look and feel” lawsuit since Apple sued Microsoft.

If having shortcut remaps wasnt useful or it was a legal nightmare, all the big ides would not have the ability to change their shortcut mappings to match other ides in order to make transitions easier for developers. Its a huge win for accessibility to ones software and basically just comes down to putting your shortcut definitions into a config file that can be swapped and allowing others to create maps to be added. I cant imagine that being the biggest hurdle, even if all the devs for gimp did was abstract shortcut definitions to a config file they could then allow others to submit PRs to add additional options for users to choose from.

It’s not dev time to fix UI complaints that have been made for 20 years. They have added hundreds of complex features in that time.

It was their ethos to not be Photoshop no matter how convoluted their alternative workflow needed to be.

@Blue_Morpho @mech We actually welcome user feedback and try to make improvements as we're able. We have a dedicated UX site now (https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues) and we encourage people to share designs and discuss proposals for implementation.
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