Gimp 3.2 is officially released. The game has changed. Adobe just got punched in the face.

https://lemmy.zip/post/60758171

Gimp 3.2 is officially released. The game has changed. Adobe just got punched in the face. - Lemmy.zip

We’re happy to present the first release of GIMP 3.2! This marks a year of design, development, and testing from volunteers and the community. Here are some of the many highlights to look out for: New non-destructive layers! You can now use Link Layers to incorporate external image as part of your compositions, easily scaling, rotating, and transforming them without losing quality or sharpness. The link layer’s content is updated when the source file is modified - The Path tool can now create Vector Layers, which lets you draw shapes with adjustable fill and stroke settings. - Our Text Editor has been the focus of several development projects to improve its usability and functionality. You can now drag the on-canvas text editor to move it out of the way when writing text. -Several common shortcuts are now supported in the on-canvas editor (such as Ctrl + B for bold, Ctrl + I for italics, and Shift + Ctrl + V for pasting unformatted text). - We’ve added a new paint mode called Overwrite. It allows you to replace the color values as you paint on the canvas, without blending the alpha values together. It has many useful applications when working with pixel art - A TON of user interface and user experience improvements - You can now quickly switch back and forth between your two most recent tools with the Shift + X shortcut -The Welcome Dialog has received improvements to help streamline user workflows. It now recognizes the Ctrl + 0, 1, 2… 9 shortcuts for opening the most recent images. - The Flip and Shear Tools now respond to the arrow keys, similar to the Move and Rotate Tools. * Flip Tool: You can use the Left and Right arrows to flip the image horizontally, and the Up and Down arrows to flip it vertically. * Shear Tool: You can use the Left and Right arrows to shear your image horizontally, and the Up and Down arrows to do the same vertically. Like the Move tool, you can hold down Shift to shear with a larger value. - You can now apply filters to channels non-destructively, in addition to layers and layer groups. - GIMP 3.2 includes built-in support for even more file formats! These range from well-known formats like APNGs to obsolete archival formats such as Seattle FilmWorks photos, supporting your quest of old data retrieval. For retro game developers, we now support Sony PlayStation TIM and Sega Dreamcast PVR textures. - You can now see the Total Ink Coverage value for a color in the CMYK Color Selector. This is useful to know when soft-proofing your image for printing, as your printer may have an ink coverage limit to prevent over-saturation of the page. - 33 translations were updated

I wouldn’t call this a “face-punch” to adobe, but GIMP is one of those softwares that just keeps getting better with every update no matter what

they finally fixed their awful text editor!

If they really want to punch Adobe in the face they need to give GIMP’s UI the Blender treatment.

at minimum it would be nice if they just looked at the spacing and organization of the different palettes. This does not look tidy… or professional, really. It looks cramped and messy.

I made a theme which is more professional-looking and less busy/cramped if you’re interested:

jpicture.net/printroomexpertsuperflat/

I’m about to release a dark version of it too.

PrintoomExpertSuperflat Theme for GIMP 3

A neutral, low-feedback, clean and modern GIMP 3 theme.

Photography for Professionals and Artists in Somerset
Nice ! have you considered submitting a PR so that this might get added to the GIMP default install ?
Thanks! Yes, I thought about it, although it would need some additional work as each in-built GIMP theme is structured to draw on common files, whereas mine are standalone. Totally possible though. Maybe when I have a complete set (Grey, Dark and Light), and if they’re popular, I’ll post something on the Gitlab and see what they say!
Great, I’m sure it will be well received. When I see the number of outside contributors that one day decide to fix something in Blender, and how many of em stick around, I think to myself, it’s such a virtuous cycle. So many people seem to be piling on Gimp because of its UI (at least some of it is unwarranted and due to reputation I’m sure), I wouldn’t understimate the potential impact of a “simple” theme.

Thanks, that’s very encouraging of you :) This was the first time I’d ever made a theme (or even used CSS) so it was quite a long process. It’s really nice to hear that someone else has found value in it.

So many people seem to be piling on Gimp because of its UI (at least some of it is unwarranted and due to reputation I’m sure), I wouldn’t understimate the potential impact of a “simple” theme.

You know just this afternoon I started wondering the same thing… It kind of blew my mind to think that all the vitriol online about the UI could just be a case of theming. No one is very specific about their complaints, so it hadn’t crossed my mind.

I think if I get a good response to my dark theme too I will approach the devs and offer to help implement it as a core part of GIMP. BTW if you fancy testing it out let me know - I’d appreciate it getting tested on another system before I release it.

I haven’t used Gimp regularly for a long time (Krita replaced it for me years ago). I tried your theme though, and it’s way less busy than the default, which is nice. Removing the button embossing was a good call. Overall a little light for me…, but I don’t do photography. I think the reduced contrast is generally soothing, but imho you may have overdone it. It kind of hurts in some places, notably on popups (ones that appear on hover), and on interface elements that separate different panels. I think it’s important to keep some visible hierarchy in some of these places.

The more I look at it and switch between themes, the more it appears to me that another culprit is the difference between font size/weight and icon weight. Icons are super thick (all these plus and minuses in the toolbox look very crowded), whereas the text next to it is much smaller and thinner. Additionally there’s very little to no padding on the text inside of value sliders, which contributes to the cramped feeling. Finally, widget outlines are very contrasted, super dark. But you removed those, so that’s good

Thanks for the detailed feedback - perspective is very useful!

notably on popups (ones that appear on hover)

Do you mean the ‘tooltips’ (little windows that pop up and tell you what something does)? I think I’ll make these a bit darker.

That’s a good observation about the plus/minus icons and text padding and I agree with you. It may be possible to override this in the theme CSS but I’m not certain. If not then it’s still something I would pass on to the UX team.

It’s a delicate balancing act with padding and spacing - too little makes everything look cramped, and too much pushes the panels too far out into the image canvas on smaller displays like laptops. Your idea of reducing icon size is a sensible one for this reason too.

yeeees tooltips. I rummaged my brain in search for that word but could not find it. Tooltips.

Wrt icons and padding, I think the ideal tweak here would be to increase slightly font size/weight so that it’s “on par” with the +/-, and/or rework the icon glyphs specifically so that they’re less bold.

That being said I am using a 150% interface scaling on Windows so not sure how it affects GTK, it might look better on 100% scale, will check