Wanted a win today, so rather than my usual process of "read through tutorial code and kitbash it to learn what breaks so I can learn how to not break," I actually did a tutorial as intended today by going through the "Dodge The Creeps" Godot tutorial.

There's something really nice about following instructions and having it Just Work without having to open 30 tabs of documentation.

@Dio9sys That's so awesome!

I have played with Godot a bit, but I always feel like the artwork is beyond me.

I believe you can use GDScript or C# which is kind of awesome. No idea if GDScript will stick around or not.

@jackryder
GDScript has no indication at the moment of going away, which is good! It's nice to having a domain specific language as clear and well-integrated as gdscript, even if I know that large commercial projects usually use other languages or extend godot with their own code in a more traditional language

@Dio9sys I couldn't agree more. Not to get into the weeds, but it feels like they really took a hard look at the development cycle.

Prototyping out and building features in GDScript and pushing out to other languages when needed? Sounds pretty efficient to me.

GDScript looks/feels like python, so it's kind of similar to other workflows.