@jackryder
GDScript has no indication at the moment of going away, which is good! It's nice to having a domain specific language as clear and well-integrated as gdscript, even if I know that large commercial projects usually use other languages or extend godot with their own code in a more traditional language
GDScript has no indication at the moment of going away, which is good! It's nice to having a domain specific language as clear and well-integrated as gdscript, even if I know that large commercial projects usually use other languages or extend godot with their own code in a more traditional language