The #Analogue 3D is a real holy-shit gadget. The CRT simulation, the 4K HDR (via hybrid-log gamma!), the smoothness of motion. Here’s it making a scene with a 28-year old _Rogue Squadron_ cart (with proper letterboxing for the cutscene; it goes back to 4:3 for gameplay). #RetroGaming #RetroGames #VideoGaming #VideoGaming #Nintendo #Nintendo64
The 8BitDo controller is such an improvement on the original that you’d think it was always like that #RetroGaming #RetroGames #VideoGaming #VideoGaming #Nintendo #Nintendo64
Personally, I think the #Nintendo 64 was a failure and most of its games aren’t worth revisiting because they were either vastly improved later on (e.g., the #3DS remakes of the #Zelda games) or just bad. But a few devs—Factor 5, Treasure, Quest, Rare, and Konami—really knew how to find its secret chord.
The Super NES was an emblem of Peak Japan—it arrived in 1990, right before the Lost Decades, and had no peers, notwithstanding the success of the Sega Genesis/Mega Drive internationally. The Nintendo 64 was a symbol of the stagnation that followed—still thinking big, but diminished and without the same practical facility.

It’s 1998. I’m playing Rogue Squadron while Dick Vitale announces a basketball game in the background.

It’s 2026. I’m playing Rogue Squadron while Dick Vitale announces a basketball game in the background.