Got a question for you #Unity3d #gamedev people, in particular #indiedev

I want to make 3d worlds, like open rpg/action game maps. I find the default unity terrain tools...umm, lets just say less then inspiring. I'm mostly focused on fantasy or high fantasy, and have asset packs to drop into things.

How do I make creating the 3d worlds fun? Or at least not endless pain? Open to suggestions, editor toolings, external tools, etc. I just want this to be fun and fast to iterate, change, tweak.

I have a few great engines and plugins for interactions, players running about, malbers amazing dragons, etc. But world or level building for me seems very painful and slow. I wouod love to get it to a fast iteration cycle so I can quickly splat down a level and play to feel it. In 2d there are all kinds of tileset kind of setups to do this with. I want to know what exists for 3d and stuff. As a solo dev, the "art to block to final decor" path seems really slow due to unity being generic.
@darkgriffin I always assumed Id need to slap together internal tools to do it myself when I get to that stage. Maybe someone will have a better suggestion~

@Belmenel I'm actually considering making a few small things myself. I'm not the cleanest coder by a long shot, but some ideas for tools in Dreams by Media Molecule were really good for quickly splatting idea in head to the game world.

My previous work involved a lot of UI and game feel. It is frustrating when I open a lot of these default tools and they feel way worse even though thousands are using this stuff every day.

But I want to see what is out there first. Let's spread this around!

@darkgriffin I'm newish to development, I've been in IT my whole life, but proper education is new and my code is a mess. A functional mess, but still...
I'm hoping at least for some helpful ideas for toolbuilding, so I'll have to check out Dreams. I'm not entirely sure what I'll actually end up needing toolwise for what Im working on yet.
@Belmenel Dreams for PS4/5 has some neat tools considering they have to use the ps4/5 controller. They get a lot out of the motion tilt pointing. Inputs for "duplicate between object A where I started grab and object B where I am dropping" to clone multiple copies of the object between the two vectors. (Useful for platforms, sculpting, even does spirals to build stairs). If you pick it up, dig through the tutorials (in game), it's well worth studying for how to make tools fun instead of pain!
@Belmenel The worst case, you get to play MM's stuff and enjoy a fun train game or Art's Dream. Even though the sharing servers are off I do recommend it as an interesting tool to study. MM does a lot to really help speed up what could be like pulling teeth without some of their input or tooling solutions!
@darkgriffin
I've played a bit of the LBP games by them already, though it's been a while. I do remember them feeling extremely polished and usable, though I didn't do much with its creation tools. I always forget dreams and lbp were the same studio.
Neither of the 2 projects I'm working on will need 3d level design though, so I have time to figure things out before I need to build something like that. (1 is 2d, the other a 4x that generates rather than places its 'terrain')
I definitely need to learn toolbuilding in general still, though something less involved should probably come first. Dreams will be added to my list of reference games to check for those tools