I'm feeling a bit doubtful today, because in Satisfactory there's a debate between "manifolders" and "load balancers" - a manifold prioritizing the machines near the front, a load balancer splitting evenly between all machines. In terms of performance, they're the same eventually but the front machines get a big wasted stockpile they just hold onto-

Why is this even a debate?

You can load balance WITH A MANIFOLD. Just use slow fuckin' belts.

If you have an 8 items per second belt to split between 8 machines, just use a manifold approach where the branches are the slowest possible 1 ips belt.

It will naturally load balance, aside from the very small difference in shipping speed due to the belt length!

@Craigp I get the impression that there is always something slightly glitchy about the way things would appear to work.

I am thinking of my aluminium plant that I think has everything working but always seems to stop because it overfills with fluid.

@robertklaschka fluids are simulated real weird. I always design under the assumption there's something recursive in the pipes themselves.

A few one-way valves often helps.

@robertklaschka as someone that works with industrial fluid flows, I am always waiting for the game that similates laminarity and turbulence and heat expansion.

That's the reason pipes jank around in real life, you know.