[P] I sometimes introspect on gaming as it gives me a focus away from awfulness. So, videp games of the '90s and early '00s had a massive problem. It was a problem that was the lifeblood of the era. "What genre is this? How do we define this?" What I find disappointing about today's games is the homogeneity. I'll look at a game and I'll think "I've seen that before." This applies to indies, too. It's a contemporary affliction.

#psychology #videogames #gamedev #gamedevelopment

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[P] I remember Doom clones from back yonder, how the repetition was disparaged. And yet, every clone tried to do and be something really different. It was a verdant, fertile time of ideas when no one knew what a game was "supposed" to be. And now? It's always the same handful of engines, the same handful of genres, and the means of differentiation become increasingly more cosmetic and aestheric, meaningful divergence is gone.

#psychology #videogames #gamedev #gamedevelopment

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