[P] I sometimes introspect on gaming as it gives me a focus away from awfulness. So, videp games of the '90s and early '00s had a massive problem. It was a problem that was the lifeblood of the era. "What genre is this? How do we define this?" What I find disappointing about today's games is the homogeneity. I'll look at a game and I'll think "I've seen that before." This applies to indies, too. It's a contemporary affliction.

#psychology #videogames #gamedev #gamedevelopment

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[P] The counter-argument would be: "You're just old, you've seen it all." It never stands up to scrutiny. I've mentioned prior that I built this really incredible project for my partner, it took years of my life but it was worth it. It's allowed them to live it, going year-by-year. And so often, I'd be dumbstruck. "What even is this game?" is one of my favourite questions. And that's why it was so difficult to define genres.

#psychology #videogames #gamedev #gamedevelopment

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