Of interest to no one, but I've firmly settled on using #Java for my strategy game server side engine.

It's immensely readable (to me), has a plethora of useful production hardened libraries, amazingly well documented, mostly internally coherent, it's very performant and nobody is going to tell me I'm doing it wrong, because it's so uncool these days anyway.

#GameDev #GameEngine

@sashabilton

And there is a good chance the very same code you write today works in 10 years, just faster.

@HaraldKi and oddly I hope to be running it in 10 years, as part of the plan :)