Of interest to no one, but I've firmly settled on using #Java for my strategy game server side engine.

It's immensely readable (to me), has a plethora of useful production hardened libraries, amazingly well documented, mostly internally coherent, it's very performant and nobody is going to tell me I'm doing it wrong, because it's so uncool these days anyway.

#GameDev #GameEngine

@sashabilton Java's a solid choice! The recent versions added a lot of good new features. Is your game online-only? What tech is used for the client side?

@reaversion online in the sense that it's played remotely but not via a web interface.

I'm still undecided about the final client side tech, and I may well outsource it. If it were me, maybe Godot, maybe libjdx or lwjgl or even javafx. But I reckon it'll be Godot. I'm just not a huge fan of Python.