Of interest to no one, but I've firmly settled on using #Java for my strategy game server side engine.

It's immensely readable (to me), has a plethora of useful production hardened libraries, amazingly well documented, mostly internally coherent, it's very performant and nobody is going to tell me I'm doing it wrong, because it's so uncool these days anyway.

#GameDev #GameEngine

@sashabilton See also: Scala. It makes Java a LOT more sane, IMO. Plus, a functional paradigm is the ideal abstraction for a server side engine (again IMO).
@harryprayiv those are good opinions. I know Java inside out, was previously a C & C++ dev so it's entirely sane for me. OO is how my mental model works, since it's what I did for almost 20 years when I was a pro dev. Single inheritance, Java Records and ECS help smooth the worst of the OO craziness, for me.
@sashabilton that’s fair. Good luck with your project! :)