"Why haven't fighting games died yet?"

I wrote about the unique strengths of the fighting game genre that have allowed fighting games to survive multiple generations of evolution intact, and why you didn't fall in love with a product. Warning: This is a long one.

https://www.patreon.com/posts/152148912

This one was a lot of fun to write, and took me about a week of morning writing sessions. This is the kind of work I want to do more of going forwards, and I'm really excited to dig into this kind of thing for a while and see where it takes me. Please give it a read and share with your own thoughts!

Please support my work on Patreon (https://patreon.com/pattheflip) or buy my book (https://patrickmiller.itch.io/from-masher-to-master-2). My work is the most impactful when it's freely accessible, but I need your help to keep it that way.

THANK YOU. Every time the usual discourse pops up, I feel like fighting game players are so tunnel visioned on comparing themselves to the most popular MOBAs and FPSs that people genuinely don't recognize how good we have it in the grand scheme of things.

I can boot up Skullgirls, a game from 2012, click the button that says Quick Match, and get a match quickly. Even that is a luxury so many games do not have, especially games this old.

I can go to locals, something that rarely ever exists in other genres. Even in the genres fighting game players are most jealous of, most of those games don't have this either. For all of 2XKO's fumbles, more people are playing that game in-person than League of Legends.

Fighting games may not be the single biggest thing on the planet, but they are way better off than anyone seems to give them credit for.

Hell, the only reason I call myself a fighting game player is because my actual favorite genre is dead. I've dreamed of one day being able to play my favorite game offline with even 5% of what the FGC has, but I know that's a dream that can never happen.