Back at it
Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around
(Ignore the UV issues)
I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.
Thanks Codex!
You know what I really could use at WWDC?
Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀
…asking for a friend…