Back at it
Tile-based multi-pass Metal raytracer

Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

(Ignore the UV issues)

'We have Valence at home!'
You can just do stuff, now. It's wild.
I'm not yet sure what the end goal is here, but I'm making a lot of progress regardless
Y'all know I'm using UIKit/Catalyst, right?

I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

Thanks Codex!

Some more glamour shots of this 3D app in the iPad Simulator
OBJ drag and drop
Multi-select and grouping
6720 loc

You know what I really could use at WWDC?

Teach a generative model to build high-quality vector SF Symbols so we can make custom ones, like say a full set for 3D modeling suites or PencilKit drawing apps, on demand 👀

…asking for a friend…

@stern

@stroughtonsmith @stern what we need is a blender-light
@takeitev @stern Apple hired the Valence dev for its design team! Valence should just be part of Creator Studio 😅
@stroughtonsmith @stern that would be nice. But given how bad Creator Studio is, with its upsell nags - I hope it won't be. But who knows. World needs something like blender - free and good, but "light" . I know how to use blender but I still have to look up tutorials from time to time to do basic things. It has soooo many features!