Back at it
Tile-based multi-pass Metal raytracer

Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around

(Ignore the UV issues)

'We have Valence at home!'
You can just do stuff, now. It's wild.
I'm not yet sure what the end goal is here, but I'm making a lot of progress regardless
Y'all know I'm using UIKit/Catalyst, right?

I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.

Thanks Codex!

@stroughtonsmith wonderful, it looks really clean too. Is it all Codex? Or did some of your experience come into play during development? Do you think you could get it to a shippable state?

@simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem

https://www.valence3d.app

Valence 3D - Unleash your creativity in 3D anywhere & anytime.

Valence 3D is a new 3D modeling app designed for iPhone & iPad

@stroughtonsmith it’s weirdly reassuring that your experience and creative taste are still important. These tools really let us focus on building the fun bits
Gernot (@[email protected])

The more I work with Claude & Codex, I think two points are equally true: ⁃ I could not have done this without the AI ⁃ The AI could not have done this without me. I’m no longer stuck and I’m excited for what I’m building. This is going to be sooooo good.

mas.to
@stroughtonsmith @gernot yeah though sometimes you get me doubting that when you casually produce a full scene editor with gizmos, raytracer, viewport orientation widget, and an inspector with gesture-based numeric sliders in five hours

@simsaens I promise I won't add Lua to this one.

This one.

😂

@simsaens did I mention I know absolutely nothing about Metal? 😅
@stroughtonsmith you did but thanks for making it clear 😛
@stroughtonsmith @simsaens This is all reminding me of how much I miss iTracer. https://page-online.de/tools-technik/itracer/
iTracer

  iTracer     Kategorie: Produktivität Entwickler: Fabio Policarpo © Fabio Policarpo 3,3 MB (iPhone) und 3,3 MB (iPad) 4,99 €  (iPhone . Version 1.9) 4,99 €  (iPad . Version 1.9) Beim 3D-Modelling spielt das Rendern eine wichtige Rolle - zumindest, wenn es schnell gehen und trotzdem gut aussehen soll. iTracer hat hier eindeutig eine seine...

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