| sim.coffee | https://sim.coffee |
| Retrogram | https://retrogram.app |
| Codea Talk | https://talk.codea.io |
| Codea Discord | https://discord.gg/H94SjHQp |
| sim.coffee | https://sim.coffee |
| Retrogram | https://retrogram.app |
| Codea Talk | https://talk.codea.io |
| Codea Discord | https://discord.gg/H94SjHQp |
UIDocument in macOS Catalyst question: if users open documents from arbitrary Finder locations, is restoring those documents on next app launch supposed to require so much ceremony?
I’m finding I need security-scoped bookmarks plus regenerating the restoration NSUserActivity/bookmark after document saves, otherwise previously opened external documents fail to reopen on relaunch
Feels more complex than I expected
Something I was kind of putting off for the macOS version of Codea was changing the autocomplete suggestions from a bar to something more traditional
I asked Codex to have a go at it. It did a good job. I took over and made sure I agreed with (or changed) its decisions, and added some polish
Not sure if it saved time, but I never would have started without being able to generate the "rough draft" so quickly
Retro.
So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁
It's real frickin cool.
The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas
'Could somebody with no programming experience recreate Photoshop with an LLM?'
I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.
And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do