Operating well outside of my level of expertise here with Codex, but it's doing a pretty credible job at a lot of complex Metal rendering code I would never be able to wrap my head around
(Ignore the UV issues)
I started with a blank project template 5 hours ago. Now I've got a little 3D scene graph editor with gizmos, wireframe and shaded view modes, texturing, drag and drop OBJ file importing, and tile-based raytraced rendering, that runs on Mac and iPad.
Thanks Codex!
@simsaens I'm trying to recreate Valence3D based on what I see on the website, since Apple hired the developer and it's not likely to see any new development. So, for now, the visual identity isn't mine. As I keep progressing it, I expect that to diverge a lot more. I'm guiding Codex through it bit by bit, it wouldn't come up with anything like this on its own; but it can blast through a raytracer no problem
The more I work with Claude & Codex, I think two points are equally true: ⁃ I could not have done this without the AI ⁃ The AI could not have done this without me. I’m no longer stuck and I’m excited for what I’m building. This is going to be sooooo good.

iTracer Kategorie: Produktivität Entwickler: Fabio Policarpo © Fabio Policarpo 3,3 MB (iPhone) und 3,3 MB (iPad) 4,99 € (iPhone . Version 1.9) 4,99 € (iPad . Version 1.9) Beim 3D-Modelling spielt das Rendern eine wichtige Rolle - zumindest, wenn es schnell gehen und trotzdem gut aussehen soll. iTracer hat hier eindeutig eine seine...