The incredibly longevity of Half-Life for mods and Quake for custom maps always makes me think how cool it would be to have a generic Godot FPS template and low-fidelity asset library.
I think it would lower the barrier of entry massively when people can just download one package and start making maps right away, and then later get deeper into the weeds to add more mechanics and custom assets once ideas get more ambitious.

#hobbydev #modding #Godot #FPS

@yora Yup, sometimes the problem is that one doesn't know where to even begin. Having a low-friction template with good tooling would be great. Quake isn't exactly super entryfriendly as it is built around some arcane modelformats such as MD2/MD3 and 8bit indexed PCX files. There is Easy FPS Editor: https://cg8516.itch.io/easyfpseditor-ce. Haven't tried it myself but that seems like a good thing. Unfortunately the engine itself is not open source.
Easy FPS Editor CE v1.10.5 by Clark

A free tool for creating oldschool FPS games

itch.io