Over a decade ago (sigh) I had managed to make a rig for Blender's old Freestyle renderer that generated pixel-art-ish icons like this:

Yes, this is a 3d model with no retrouching. It's not "pixel art" especially with all the antialiasing but it gives a very good impression of it at 100% scale (this is blown up 400%)

I really liked the results here - rendering a keyboard that has a lot of high frequency noise at this size without it turning into pure moire is pretty great.

MartyPC needs a decent setup/launcher interface, and my idea was to dust this off and render isometric views of the various systems MartyPC can emulate.

Unfortunately for the life of me, I cannot get anything like this effect anymore in a recent Blender version, and despite my best efforts I cannot hunt down the exact ancient version of Blender i used - all my attempts to load this project and render it again have all ended in sadness.

Anyone know of a good rig for doing this in Cycles?

#martypc #blender #blender3d

@gloriouscow it’s actually really simple and you can disable anti-aliasing, which makes it completely indistinguishable from actual pixel art.
You can do a lot more to increase the effect (toom shaders etc.) but really all you have to do is change the render dimensions to be really small (e.g 32x32, 16x16, depending on how simple you want) and then scale it back up in compositing and disable anti-aliasing.
@Slic330 Turning off antialiasing entirely makes it look like butt.